Rectangle 27 743

The solutions provided will actually return the current region of the device - not the currently selected language. These are often one and the same. However, if I am in North America and I set my language to Japanese, my region will still be English (United States). In order to retrieve the currently selected language, you can do:

NSString * language = [[NSLocale preferredLanguages] firstObject];

This will return a two letter code for the currently selected language. "en" for English, "es" for Spanish, "de" for German, etc. For more examples, please see this Wikipedia entry (in particular, the 639-1 column):

Then it's a simple matter of converting the two letter codes to the string you would like to display. So if it's "en", display "English".

Hope this helps someone that's looking to differentiate between region and currently selected language.

Worth to quote the header information from NSLocale.h:

+ (NSArray *)preferredLanguages NS_AVAILABLE(10_5, 2_0); // note that this list does not indicate what language the app is actually running in; the [NSBundle mainBundle] object determines that at launch and knows that information

Exactly what I was looking for. I had the same issue where region is not the same as language.

bad answer: returns zh-Hans for chinese, which is not the iso code.

The first two characters give the country, the stuff after the dash gives the region, the rest is just for narrowing it down further (such as local dialects). zh is listed as the iso code for Chinese. For those looking for a specific language like I was, try the IANA registry

zh-Hans is the only exception or there are other language codes which differ from the ISO 639-1 standard?

Warning: in iOS 9, the return value of the NSLocale preferredLanguages changed. If before you have been getting "en" only, in iOS 9 you will get "en-US" or "en-JP", etc. Reference: happyteamlabs.com/blog/

objective c - Getting current device language in iOS? - Stack Overflow

ios objective-c cocoa-touch nslocale
Rectangle 27 688

Apple added a JSON parser and serializer in iOS 5.0 and Mac OS X 10.7. See NSJSONSerialization.

To generate a JSON string from a NSDictionary or NSArray, you do not need to import any third party framework anymore.

NSError *error; 
NSData *jsonData = [NSJSONSerialization dataWithJSONObject:dictionaryOrArrayToOutput 
                                                   options:NSJSONWritingPrettyPrinted // Pass 0 if you don't care about the readability of the generated string
                                                     error:&error];

if (! jsonData) {
    NSLog(@"Got an error: %@", error);
} else {
    NSString *jsonString = [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
}

This is good advice...it's really annoying to have projects have a ton of third party libraries.

+1 Adding this as a category to NSArray and NSDictionary would make reusing it much simpler.

[NSJSONSerialization JSONObjectWithData:options:error:]

Real shame this isn't the acccepted answer.

objective c - Generate JSON string from NSDictionary in iOS - Stack Ov...

ios objective-c json string
Rectangle 27 544

-(BOOL) NSStringIsValidEmail:(NSString *)checkString
{
   BOOL stricterFilter = NO; // Discussion http://blog.logichigh.com/2010/09/02/validating-an-e-mail-address/
   NSString *stricterFilterString = @"^[A-Z0-9a-z\\._%+-]+@([A-Za-z0-9-]+\\.)+[A-Za-z]{2,4}$";
   NSString *laxString = @"^.+@([A-Za-z0-9-]+\\.)+[A-Za-z]{2}[A-Za-z]*$";
   NSString *emailRegex = stricterFilter ? stricterFilterString : laxString;
   NSPredicate *emailTest = [NSPredicate predicateWithFormat:@"SELF MATCHES %@", emailRegex];
   return [emailTest evaluateWithObject:checkString];
}

And because categories are just better, you could also add an interface:

@interface NSString (emailValidation) 
  - (BOOL)isValidEmail;
@end
@implementation NSString (emailValidation)
-(BOOL)isValidEmail
{
  BOOL stricterFilter = NO; // Discussion http://blog.logichigh.com/2010/09/02/validating-an-e-mail-address/
  NSString *stricterFilterString = @"^[A-Z0-9a-z\\._%+-]+@([A-Za-z0-9-]+\\.)+[A-Za-z]{2,4}$";
  NSString *laxString = @"^.+@([A-Za-z0-9-]+\\.)+[A-Za-z]{2}[A-Za-z]*$";
  NSString *emailRegex = stricterFilter ? stricterFilterString : laxString;
  NSPredicate *emailTest = [NSPredicate predicateWithFormat:@"SELF MATCHES %@", emailRegex];
  return [emailTest evaluateWithObject:self];
}
@end
if([@"emailString@email.com" isValidEmail]) { /* True */ }
if([@"InvalidEmail@notreallyemailbecausenosuffix" isValidEmail]) { /* False */ }
NSString *stricterFilterString = @"^[_A-Za-z0-9-+]+(\\.[_A-Za-z0-9-+]+)*@[A-Za-z0-9-]+(\\.[A-Za-z0-9-]+)*(\\.[A-Za-z]{2,4})$";

Thanks @WarifAkhandRishi -- I've updated the strings to handle your negative test case.

func isValidEmail(checkString:NSString, strictFilter strict:Bool)->Bool{         var stricterFilterString = "[A-Z0-9a-z\\._%+-]+@([A-Za-z0-9-]+\\.)+[A-Za-z]{2,4}";         var laxString = ".+@([A-Za-z0-9]+\\.)+[A-Za-z]{2}[A-Za-z]*";         var emailRegex = strict ? stricterFilterString : laxString;         var emailTest:NSPredicate = NSPredicate(format:"SELF MATCHES %@", emailRegex);         return emailTest.evaluateWithObject(checkString);     }

new TLDs like .museum and .travel will not pass the strict test.

objective c - Check that an email address is valid on iOS - Stack Over...

objective-c cocoa email email-validation
Rectangle 27 377

[[UIDevice currentDevice] platformType]   // ex: UIDevice4GiPhone
[[UIDevice currentDevice] platformString] // ex: @"iPhone 4G"

OR You can use this method:

You can get the device model number using uname from sys/utsname.h. For example:

#import <sys/utsname.h> // import it in your header or implementation file.

NSString* deviceName()
{
    struct utsname systemInfo;
    uname(&systemInfo);

    return [NSString stringWithCString:systemInfo.machine
                              encoding:NSUTF8StringEncoding];
}
extension UIDevice {
    var modelName: String {
        var systemInfo = utsname()
        uname(&systemInfo)
        let machineMirror = Mirror(reflecting: systemInfo.machine)
        let identifier = machineMirror.children.reduce("") { identifier, element in
            guard let value = element.value as? Int8, value != 0 else { return identifier }
            return identifier + String(UnicodeScalar(UInt8(value)))
        }
        return identifier
    }
}

print(UIDevice.current.modelName)
//Simultor
@"i386"      on 32-bit Simulator
@"x86_64"    on 64-bit Simulator

//iPhone
@"iPhone1,1" on iPhone
@"iPhone1,2" on iPhone 3G
@"iPhone2,1" on iPhone 3GS
@"iPhone3,1" on iPhone 4 (GSM)
@"iPhone3,3" on iPhone 4 (CDMA/Verizon/Sprint)
@"iPhone4,1" on iPhone 4S
@"iPhone5,1" on iPhone 5 (model A1428, AT&T/Canada)
@"iPhone5,2" on iPhone 5 (model A1429, everything else)
@"iPhone5,3" on iPhone 5c (model A1456, A1532 | GSM)
@"iPhone5,4" on iPhone 5c (model A1507, A1516, A1526 (China), A1529 | Global)
@"iPhone6,1" on iPhone 5s (model A1433, A1533 | GSM)
@"iPhone6,2" on iPhone 5s (model A1457, A1518, A1528 (China), A1530 | Global)
@"iPhone7,1" on iPhone 6 Plus
@"iPhone7,2" on iPhone 6
@"iPhone8,1" on iPhone 6S
@"iPhone8,2" on iPhone 6S Plus
@"iPhone8,4" on iPhone SE
@"iPhone9,1" on iPhone 7 (CDMA)
@"iPhone9,3" on iPhone 7 (GSM)
@"iPhone9,2" on iPhone 7 Plus (CDMA)
@"iPhone9,4" on iPhone 7 Plus (GSM)
@"iPhone10,1" on iPhone 8 (CDMA)
@"iPhone10,4" on iPhone 8 (GSM)
@"iPhone10,2" on iPhone 8 Plus (CDMA)
@"iPhone10,5" on iPhone 8 Plus (GSM)
@"iPhone10,3" on iPhone X (CDMA)
@"iPhone10,6" on iPhone X (GSM)

//iPad 1
@"iPad1,1" on iPad - Wifi (model A1219)
@"iPad1,1" on iPad - Wifi + Cellular (model A1337)

//iPad 2
@"iPad2,1" - Wifi (model A1395)
@"iPad2,2" - GSM (model A1396)
@"iPad2,3" - 3G (model A1397)
@"iPad2,4" - Wifi (model A1395)

// iPad Mini
@"iPad2,5" - Wifi (model A1432)
@"iPad2,6" - Wifi + Cellular (model  A1454)
@"iPad2,7" - Wifi + Cellular (model  A1455)

//iPad 3
@"iPad3,1" - Wifi (model A1416)
@"iPad3,2" - Wifi + Cellular (model  A1403)
@"iPad3,3" - Wifi + Cellular (model  A1430)

//iPad 4
@"iPad3,4" - Wifi (model A1458)
@"iPad3,5" - Wifi + Cellular (model  A1459)
@"iPad3,6" - Wifi + Cellular (model  A1460)

//iPad AIR
@"iPad4,1" - Wifi (model A1474)
@"iPad4,2" - Wifi + Cellular (model A1475)
@"iPad4,3" - Wifi + Cellular (model A1476)

// iPad Mini 2
@"iPad4,4" - Wifi (model A1489)
@"iPad4,5" - Wifi + Cellular (model A1490)
@"iPad4,6" - Wifi + Cellular (model A1491)

// iPad Mini 3
@"iPad4,7" - Wifi (model A1599)
@"iPad4,8" - Wifi + Cellular (model A1600)
@"iPad4,9" - Wifi + Cellular (model A1601)

// iPad Mini 4
@"iPad5,1" - Wifi (model A1538)
@"iPad5,2" - Wifi + Cellular (model A1550)

//iPad AIR 2
@"iPad5,3" - Wifi (model A1566)
@"iPad5,4" - Wifi + Cellular (model A1567)

// iPad PRO 12.9"
@"iPad6,3" - Wifi (model A1673)
@"iPad6,4" - Wifi + Cellular (model A1674)
@"iPad6,4" - Wifi + Cellular (model A1675)

//iPad PRO 9.7"
@"iPad6,7" - Wifi (model A1584)
@"iPad6,8" - Wifi + Cellular (model A1652)

//iPad (5th generation)
@"iPad6,11" - Wifi (model A1822)
@"iPad6,12" - Wifi + Cellular (model A1823)

//iPad PRO 12.9" (2nd Gen)
@"iPad7,1" - Wifi (model A1670)
@"iPad7,2" - Wifi + Cellular (model A1671)
@"iPad7,2" - Wifi + Cellular (model A1821)

//iPad PRO 10.5"
@"iPad7,3" - Wifi (model A1701)
@"iPad7,4" - Wifi + Cellular (model A1709)

//iPod Touch
@"iPod1,1"   on iPod Touch
@"iPod2,1"   on iPod Touch Second Generation
@"iPod3,1"   on iPod Touch Third Generation
@"iPod4,1"   on iPod Touch Fourth Generation
@"iPod7,1"   on iPod Touch 6th Generation

Does this put the appstore approval of my app in risk?

Any way we can identify iPhone X in the simulator? It appears that it ony responds with "Simulator"

objective c - How to get device make and model on iOS? - Stack Overflo...

ios objective-c iphone ipad
Rectangle 27 373

[[UIDevice currentDevice] platformType]   // ex: UIDevice4GiPhone
[[UIDevice currentDevice] platformString] // ex: @"iPhone 4G"

OR You can use this method:

You can get the device model number using uname from sys/utsname.h. For example:

#import <sys/utsname.h> // import it in your header or implementation file.

NSString* deviceName()
{
    struct utsname systemInfo;
    uname(&systemInfo);

    return [NSString stringWithCString:systemInfo.machine
                              encoding:NSUTF8StringEncoding];
}
extension UIDevice {
    var modelName: String {
        var systemInfo = utsname()
        uname(&systemInfo)
        let machineMirror = Mirror(reflecting: systemInfo.machine)
        let identifier = machineMirror.children.reduce("") { identifier, element in
            guard let value = element.value as? Int8, value != 0 else { return identifier }
            return identifier + String(UnicodeScalar(UInt8(value)))
        }
        return identifier
    }
}

print(UIDevice.current.modelName)
//Simultor
@"i386"      on 32-bit Simulator
@"x86_64"    on 64-bit Simulator

//iPhone
@"iPhone1,1" on iPhone
@"iPhone1,2" on iPhone 3G
@"iPhone2,1" on iPhone 3GS
@"iPhone3,1" on iPhone 4 (GSM)
@"iPhone3,3" on iPhone 4 (CDMA/Verizon/Sprint)
@"iPhone4,1" on iPhone 4S
@"iPhone5,1" on iPhone 5 (model A1428, AT&T/Canada)
@"iPhone5,2" on iPhone 5 (model A1429, everything else)
@"iPhone5,3" on iPhone 5c (model A1456, A1532 | GSM)
@"iPhone5,4" on iPhone 5c (model A1507, A1516, A1526 (China), A1529 | Global)
@"iPhone6,1" on iPhone 5s (model A1433, A1533 | GSM)
@"iPhone6,2" on iPhone 5s (model A1457, A1518, A1528 (China), A1530 | Global)
@"iPhone7,1" on iPhone 6 Plus
@"iPhone7,2" on iPhone 6
@"iPhone8,1" on iPhone 6S
@"iPhone8,2" on iPhone 6S Plus
@"iPhone8,4" on iPhone SE
@"iPhone9,1" on iPhone 7 (CDMA)
@"iPhone9,3" on iPhone 7 (GSM)
@"iPhone9,2" on iPhone 7 Plus (CDMA)
@"iPhone9,4" on iPhone 7 Plus (GSM)
@"iPhone10,1" on iPhone 8 (CDMA)
@"iPhone10,4" on iPhone 8 (GSM)
@"iPhone10,2" on iPhone 8 Plus (CDMA)
@"iPhone10,5" on iPhone 8 Plus (GSM)
@"iPhone10,3" on iPhone X (CDMA)
@"iPhone10,6" on iPhone X (GSM)

//iPad 1
@"iPad1,1" on iPad - Wifi (model A1219)
@"iPad1,1" on iPad - Wifi + Cellular (model A1337)

//iPad 2
@"iPad2,1" - Wifi (model A1395)
@"iPad2,2" - GSM (model A1396)
@"iPad2,3" - 3G (model A1397)
@"iPad2,4" - Wifi (model A1395)

// iPad Mini
@"iPad2,5" - Wifi (model A1432)
@"iPad2,6" - Wifi + Cellular (model  A1454)
@"iPad2,7" - Wifi + Cellular (model  A1455)

//iPad 3
@"iPad3,1" - Wifi (model A1416)
@"iPad3,2" - Wifi + Cellular (model  A1403)
@"iPad3,3" - Wifi + Cellular (model  A1430)

//iPad 4
@"iPad3,4" - Wifi (model A1458)
@"iPad3,5" - Wifi + Cellular (model  A1459)
@"iPad3,6" - Wifi + Cellular (model  A1460)

//iPad AIR
@"iPad4,1" - Wifi (model A1474)
@"iPad4,2" - Wifi + Cellular (model A1475)
@"iPad4,3" - Wifi + Cellular (model A1476)

// iPad Mini 2
@"iPad4,4" - Wifi (model A1489)
@"iPad4,5" - Wifi + Cellular (model A1490)
@"iPad4,6" - Wifi + Cellular (model A1491)

// iPad Mini 3
@"iPad4,7" - Wifi (model A1599)
@"iPad4,8" - Wifi + Cellular (model A1600)
@"iPad4,9" - Wifi + Cellular (model A1601)

// iPad Mini 4
@"iPad5,1" - Wifi (model A1538)
@"iPad5,2" - Wifi + Cellular (model A1550)

//iPad AIR 2
@"iPad5,3" - Wifi (model A1566)
@"iPad5,4" - Wifi + Cellular (model A1567)

// iPad PRO 12.9"
@"iPad6,3" - Wifi (model A1673)
@"iPad6,4" - Wifi + Cellular (model A1674)
@"iPad6,4" - Wifi + Cellular (model A1675)

//iPad PRO 9.7"
@"iPad6,7" - Wifi (model A1584)
@"iPad6,8" - Wifi + Cellular (model A1652)

//iPad (5th generation)
@"iPad6,11" - Wifi (model A1822)
@"iPad6,12" - Wifi + Cellular (model A1823)

//iPad PRO 12.9" (2nd Gen)
@"iPad7,1" - Wifi (model A1670)
@"iPad7,2" - Wifi + Cellular (model A1671)
@"iPad7,2" - Wifi + Cellular (model A1821)

//iPad PRO 10.5"
@"iPad7,3" - Wifi (model A1701)
@"iPad7,4" - Wifi + Cellular (model A1709)

//iPod Touch
@"iPod1,1"   on iPod Touch
@"iPod2,1"   on iPod Touch Second Generation
@"iPod3,1"   on iPod Touch Third Generation
@"iPod4,1"   on iPod Touch Fourth Generation
@"iPod7,1"   on iPod Touch 6th Generation

Does this put the appstore approval of my app in risk?

Any way we can identify iPhone X in the simulator? It appears that it ony responds with "Simulator"

objective c - How to get device make and model on iOS? - Stack Overflo...

ios objective-c iphone ipad
Rectangle 27 250

The selected answer returns the current device language, but not the actual language used in the app. If you don't provide a localization in your app for the user's preferred language, the first localization available, ordered by the user's preferred order, is used.

To discover the current language selected within your localizations use

[[NSBundle mainBundle] preferredLocalizations];
NSString *language = [[[NSBundle mainBundle] preferredLocalizations] objectAtIndex:0];
let language = NSBundle.mainBundle().preferredLocalizations.first as NSString

Excellent, this is what I was interested in as well. Tested and it works correctly!

perfect! it allows me to construct localised remote resource paths with only that languages my app supports in preferable order.

You are right, thanks.

thanks a lot for the option provided that works like charm !!!!

what if we want to get the entire language name after this?

objective c - Getting current device language in iOS? - Stack Overflow

ios objective-c cocoa-touch nslocale
Rectangle 27 186

Here are categories for NSArray and NSDictionary to make this super-easy. I've added an option for pretty-print (newlines and tabs to make easier to read).

@interface NSDictionary (BVJSONString)
-(NSString*) bv_jsonStringWithPrettyPrint:(BOOL) prettyPrint;
@end
@implementation NSDictionary (BVJSONString)

  -(NSString*) bv_jsonStringWithPrettyPrint:(BOOL) prettyPrint {
     NSError *error;
     NSData *jsonData = [NSJSONSerialization dataWithJSONObject:self
                                                   options:(NSJSONWritingOptions)    (prettyPrint ? NSJSONWritingPrettyPrinted : 0)
                                                     error:&error];

     if (! jsonData) {
        NSLog(@"bv_jsonStringWithPrettyPrint: error: %@", error.localizedDescription);
        return @"{}";
     } else {
        return [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
     } 
 }
@end
@interface NSArray (BVJSONString)
- (NSString *)bv_jsonStringWithPrettyPrint:(BOOL)prettyPrint;
@end
@implementation NSArray (BVJSONString)
-(NSString*) bv_jsonStringWithPrettyPrint:(BOOL) prettyPrint {
    NSError *error;
    NSData *jsonData = [NSJSONSerialization dataWithJSONObject:self
                                                       options:(NSJSONWritingOptions) (prettyPrint ? NSJSONWritingPrettyPrinted : 0)
                                                         error:&error];

    if (! jsonData) {
        NSLog(@"bv_jsonStringWithPrettyPrint: error: %@", error.localizedDescription);
        return @"[]";
    } else {
        return [[NSString alloc] initWithData:jsonData encoding:NSUTF8StringEncoding];
    }
}
@end

if we create a category of NSObject and put the same method, it works for both NSArray and NSDictionary. No need to write two separate files/interfaces. And it should return nil in case of error.

Why do you assume that NSUTF8StringEncoding is the correct encoding?

Nevermind, the documentation says "The resulting data is a encoded in UTF-8."

@AbdullahUmer That's what I've done too as I presume it'll also work on NSNumber, NSString, and NSNull will find out in a minute or two!

objective c - Generate JSON string from NSDictionary in iOS - Stack Ov...

ios objective-c json string
Rectangle 27 28

I found this example here: Drawing waveform with AVAssetReader , changed it and developed a new class based on.

//.h file
#import <UIKit/UIKit.h>

@interface WaveformImageVew : UIImageView{

}
-(id)initWithUrl:(NSURL*)url;
- (NSData *) renderPNGAudioPictogramLogForAssett:(AVURLAsset *)songAsset;
@end


//.m file
#import "WaveformImageVew.h"

#define absX(x) (x<0?0-x:x)
#define minMaxX(x,mn,mx) (x<=mn?mn:(x>=mx?mx:x))
#define noiseFloor (-50.0)
#define decibel(amplitude) (20.0 * log10(absX(amplitude)/32767.0))
#define imgExt @"png"
#define imageToData(x) UIImagePNGRepresentation(x)

@implementation WaveformImageVew

-(id)initWithUrl:(NSURL*)url{
    if(self = [super init]){
        AVURLAsset * urlA = [AVURLAsset URLAssetWithURL:url options:nil];
        [self setImage:[UIImage imageWithData:[self renderPNGAudioPictogramLogForAssett:urlA]]];
    }
    return self;
}

-(UIImage *) audioImageLogGraph:(Float32 *) samples
                   normalizeMax:(Float32) normalizeMax
                    sampleCount:(NSInteger) sampleCount 
                   channelCount:(NSInteger) channelCount
                    imageHeight:(float) imageHeight {

    CGSize imageSize = CGSizeMake(sampleCount, imageHeight);
    UIGraphicsBeginImageContext(imageSize);
    CGContextRef context = UIGraphicsGetCurrentContext();

    CGContextSetFillColorWithColor(context, [UIColor blackColor].CGColor);
    CGContextSetAlpha(context,1.0);
    CGRect rect;
    rect.size = imageSize;
    rect.origin.x = 0;
    rect.origin.y = 0;

    CGColorRef leftcolor = [[UIColor whiteColor] CGColor];
    CGColorRef rightcolor = [[UIColor redColor] CGColor];

    CGContextFillRect(context, rect);

    CGContextSetLineWidth(context, 1.0);

    float halfGraphHeight = (imageHeight / 2) / (float) channelCount ;
    float centerLeft = halfGraphHeight;
    float centerRight = (halfGraphHeight*3) ; 
    float sampleAdjustmentFactor = (imageHeight/ (float) channelCount) / (normalizeMax - noiseFloor) / 2;

    for (NSInteger intSample = 0 ; intSample < sampleCount ; intSample ++ ) {
        Float32 left = *samples++;
        float pixels = (left - noiseFloor) * sampleAdjustmentFactor;
        CGContextMoveToPoint(context, intSample, centerLeft-pixels);
        CGContextAddLineToPoint(context, intSample, centerLeft+pixels);
        CGContextSetStrokeColorWithColor(context, leftcolor);
        CGContextStrokePath(context);

        if (channelCount==2) {
            Float32 right = *samples++;
            float pixels = (right - noiseFloor) * sampleAdjustmentFactor;
            CGContextMoveToPoint(context, intSample, centerRight - pixels);
            CGContextAddLineToPoint(context, intSample, centerRight + pixels);
            CGContextSetStrokeColorWithColor(context, rightcolor);
            CGContextStrokePath(context); 
        }
    }

    // Create new image
    UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();

    // Tidy up
    UIGraphicsEndImageContext();   

    return newImage;
}



- (NSData *) renderPNGAudioPictogramLogForAssett:(AVURLAsset *)songAsset {

    NSError * error = nil;    

    AVAssetReader * reader = [[AVAssetReader alloc] initWithAsset:songAsset error:&error];

    AVAssetTrack * songTrack = [songAsset.tracks objectAtIndex:0];

    NSDictionary* outputSettingsDict = [[NSDictionary alloc] initWithObjectsAndKeys:

                                        [NSNumber numberWithInt:kAudioFormatLinearPCM],AVFormatIDKey,
                                        //     [NSNumber numberWithInt:44100.0],AVSampleRateKey, /*Not Supported*/
                                        //     [NSNumber numberWithInt: 2],AVNumberOfChannelsKey,    /*Not Supported*/

                                        [NSNumber numberWithInt:16],AVLinearPCMBitDepthKey,
                                        [NSNumber numberWithBool:NO],AVLinearPCMIsBigEndianKey,
                                        [NSNumber numberWithBool:NO],AVLinearPCMIsFloatKey,
                                        [NSNumber numberWithBool:NO],AVLinearPCMIsNonInterleaved,

                                        nil];


    AVAssetReaderTrackOutput* output = [[AVAssetReaderTrackOutput alloc] initWithTrack:songTrack outputSettings:outputSettingsDict];

    [reader addOutput:output];
    [output release];

    UInt32 sampleRate,channelCount;

    NSArray* formatDesc = songTrack.formatDescriptions;
    for(unsigned int i = 0; i < [formatDesc count]; ++i) {
        CMAudioFormatDescriptionRef item = (CMAudioFormatDescriptionRef)[formatDesc objectAtIndex:i];
        const AudioStreamBasicDescription* fmtDesc = CMAudioFormatDescriptionGetStreamBasicDescription (item);
        if(fmtDesc ) {

            sampleRate = fmtDesc->mSampleRate;
            channelCount = fmtDesc->mChannelsPerFrame;

            //    NSLog(@"channels:%u, bytes/packet: %u, sampleRate %f",fmtDesc->mChannelsPerFrame, fmtDesc->mBytesPerPacket,fmtDesc->mSampleRate);
        }
    }

    UInt32 bytesPerSample = 2 * channelCount;
    Float32 normalizeMax = noiseFloor;
    NSLog(@"normalizeMax = %f",normalizeMax);
    NSMutableData * fullSongData = [[NSMutableData alloc] init];
    [reader startReading];    

    UInt64 totalBytes = 0; 

    Float64 totalLeft = 0;
    Float64 totalRight = 0;
    Float32 sampleTally = 0;

    NSInteger samplesPerPixel = sampleRate / 50;    

    while (reader.status == AVAssetReaderStatusReading){

        AVAssetReaderTrackOutput * trackOutput = (AVAssetReaderTrackOutput *)[reader.outputs objectAtIndex:0];
        CMSampleBufferRef sampleBufferRef = [trackOutput copyNextSampleBuffer];

        if (sampleBufferRef){
            CMBlockBufferRef blockBufferRef = CMSampleBufferGetDataBuffer(sampleBufferRef);

            size_t length = CMBlockBufferGetDataLength(blockBufferRef);
            totalBytes += length;


            NSAutoreleasePool *wader = [[NSAutoreleasePool alloc] init];

            NSMutableData * data = [NSMutableData dataWithLength:length];
            CMBlockBufferCopyDataBytes(blockBufferRef, 0, length, data.mutableBytes);


            SInt16 * samples = (SInt16 *) data.mutableBytes;
            int sampleCount = length / bytesPerSample;
            for (int i = 0; i < sampleCount ; i ++) {

                Float32 left = (Float32) *samples++;
                left = decibel(left);
                left = minMaxX(left,noiseFloor,0);

                totalLeft  += left;



                Float32 right;
                if (channelCount==2) {
                    right = (Float32) *samples++;
                    right = decibel(right);
                    right = minMaxX(right,noiseFloor,0);

                    totalRight += right;
                }

                sampleTally++;

                if (sampleTally > samplesPerPixel) {

                    left  = totalLeft / sampleTally; 
                    if (left > normalizeMax) {
                        normalizeMax = left;
                    }                    
                    // NSLog(@"left average = %f, normalizeMax = %f",left,normalizeMax);                    

                    [fullSongData appendBytes:&left length:sizeof(left)];

                    if (channelCount==2) {
                        right = totalRight / sampleTally; 


                        if (right > normalizeMax) {
                            normalizeMax = right;
                        }                        

                        [fullSongData appendBytes:&right length:sizeof(right)];
                    }

                    totalLeft   = 0;
                    totalRight  = 0;
                    sampleTally = 0;

                }
            }                        

            [wader drain];            

            CMSampleBufferInvalidate(sampleBufferRef);

            CFRelease(sampleBufferRef);
        }
    }    

    NSData * finalData = nil;

    if (reader.status == AVAssetReaderStatusFailed || reader.status == AVAssetReaderStatusUnknown){
        // Something went wrong. Handle it.
    }

    if (reader.status == AVAssetReaderStatusCompleted){
        // You're done. It worked.

        NSLog(@"rendering output graphics using normalizeMax %f",normalizeMax);

        UIImage *test = [self audioImageLogGraph:(Float32 *) fullSongData.bytes 
                                    normalizeMax:normalizeMax 
                                     sampleCount:fullSongData.length / (sizeof(Float32) * 2) 
                                    channelCount:2
                                     imageHeight:100];

        finalData = imageToData(test);
    }        

    [fullSongData release];
    [reader release];

    return finalData;
}

@end

Excellent code here. Had to import <CoreMedia/CoreMedia.h> and <AVFoundation/AVFoundation.h> into the .h file to get this up and running

it will generate two graphs in one image can i have single plz?

pls comment this part of code (channelCount==2) { ... }

objective c - WaveForm on IOS - Stack Overflow

objective-c ios cocoa-touch avfoundation
Rectangle 27 168

#import <UIKit/UIKit.h>

@interface ActivityViewCustomActivity : UIActivity

@end
#import "ActivityViewCustomActivity.h"

@implementation ActivityViewCustomActivity

- (NSString *)activityType
{
    return @"yourappname.Review.App";
}

- (NSString *)activityTitle
{
    return @"Review App";
}

- (UIImage *)activityImage
{  
    // Note: These images need to have a transparent background and I recommend these sizes:
    // iPadShare@2x should be 126 px, iPadShare should be 53 px, iPhoneShare@2x should be 100 
    // px, and iPhoneShare should be 50 px. I found these sizes to work for what I was making.

    if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
    {
        return [UIImage imageNamed:@"iPadShare.png"];
    }
    else
    {
        return [UIImage imageNamed:@"iPhoneShare.png"];
    }
}

- (BOOL)canPerformWithActivityItems:(NSArray *)activityItems
{
    NSLog(@"%s", __FUNCTION__);
    return YES;
}

- (void)prepareWithActivityItems:(NSArray *)activityItems
{
    NSLog(@"%s",__FUNCTION__);
}

- (UIViewController *)activityViewController
{
    NSLog(@"%s",__FUNCTION__);
    return nil;
}

- (void)performActivity
{   
    // This is where you can do anything you want, and is the whole reason for creating a custom 
    // UIActivity

    [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"itms-apps://ax.itunes.apple.com/WebObjects/MZStore.woa/wa/viewContentsUserReviews?type=Purple+Software&id=yourappid"]];
    [self activityDidFinish:YES];
}

@end

This is what my image looked like: Here is the .PSD I made: -- malicious link removed -- And here is the original 250 px .png http://i.imgur.com/pGWVj.png

Now in your view controller do this:

#import "ActivityViewCustomActivity.h"

And now wherever you want to display your UIActivityViewController:

NSString *textItem = @"Check out the yourAppNameHere app: itunes http link to your app here";
   UIImage *imageToShare = [UIImage imageNamed:@"anyImage.png"];

   NSArray *items = [NSArray arrayWithObjects:textItem,imageToShare,nil];

   ActivityViewCustomActivity *aVCA = [[ActivityViewCustomActivity alloc]init];

   UIActivityViewController *activityVC =
   [[UIActivityViewController alloc] initWithActivityItems:items
                                                  applicationActivities:[NSArray arrayWithObject:aVCA]];

   activityVC.excludedActivityTypes = @[UIActivityTypePostToWeibo, UIActivityTypeAssignToContact, UIActivityTypePrint, UIActivityTypeCopyToPasteboard, UIActivityTypeSaveToCameraRoll];

   activityVC.completionHandler = ^(NSString *activityType, BOOL completed)
   {
        NSLog(@"ActivityType: %@", activityType);
        NSLog(@"Completed: %i", completed);
   };

   if (UI_USER_INTERFACE_IDIOM() == UIUserInterfaceIdiomPad)
   {
      self.popoverController = [[UIPopoverController alloc] initWithContentViewController:activityVC];

      CGRect rect = [[UIScreen mainScreen] bounds];

      [self.popoverController
                     presentPopoverFromRect:rect inView:self.view
                     permittedArrowDirections:0
                     animated:YES];
   }
   else
   {
       [self presentViewController:activityVC animated:YES completion:nil];
   }

According to the Apple manual for iPhone and iPod touch, images should be no larger than 43 by 43 points (which equates to 86 by 86 pixels for devices with Retina displays.) For iPad, images should be no larger than 55 x 55 points (which equates to 110 by 110 pixels for iPads with Retina displays.)

The Apple manual doesn't work for everything. The image sizes I selected were by trial and error, and work perfectly for what I needed.

The recommended image sizes changed in iOS 7 - see documentation for UIActivity. For iPhone and iPod touch, images on iOS 7 should be 60 by 60 points. For earlier versions: no larger than 43 by 43 points. For iPad, images should be 76 by 76 points; on earlier versions: no larger than 60 by 60 points. On a device with Retina display, the number of pixels is doubled in each direction.

objective c - How can I create a custom UIActivity in iOS? - Stack Ove...

ios objective-c uiactivityviewcontroller uiactivity
Rectangle 27 129

CFUUIDRef udid = CFUUIDCreate(NULL);
NSString *udidString = (NSString *) CFUUIDCreateString(NULL, udid);

Create a UUID string:

NSString *uuid = [[NSUUID UUID] UUIDString];

Create a UUID:

[[NSUUID UUID]; // which is same as..
[[NSUUID] alloc] init];
NSConcreteUUID
NSString
BE5BA3D0-971C-4418-9ECF-E2D1ABCB66BE

NOTE from the Documentation:

Note: The NSUUID class is not toll-free bridged with CoreFoundations CFUUIDRef. Use UUID strings to convert between CFUUID and NSUUID, if needed. Two NSUUID objects are not guaranteed to be comparable by pointer value (as CFUUIDRef is); use isEqual: to compare two NSUUID instances.

If you are using iOS 6, you can use NSUUID: NSString * uuid = [[NSUUID UUID] UUIDString];

on line 1, CFUUIDRef udid should probably be CFUUIDRef uuid to avoid potential confusion of UDID (Unique Device Identifier) with UUID (Universally Unique Identifier)

Sign up for our newsletter and get our top new questions delivered to your inbox (see an example).

objective c - How to generate UUID in ios - Stack Overflow

ios objective-c
Rectangle 27 145

This is a three step process. First you will create an NSURL object to hold the URL we are attempting to access. We will supply this URL to the NSData class method, +dataWithContentsOfURL: to obtain the image over the network as raw data, then use the +imageWithData: class method on UIImage to convert the data into an image.

Please note that +dataWithContentsOfURL: executes a synchronous network request. If you run this on the main thread, it will block the UI until the image data is received from the network. Best practice is to run any network code on a background thread. If you're targeting OS 4.0+ you could do something like this...

NSURL *imageURL = [NSURL URLWithString:@"http://example.com/demo.jpg"];

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_BACKGROUND, 0), ^{
    NSData *imageData = [NSData dataWithContentsOfURL:imageURL];

    dispatch_async(dispatch_get_main_queue(), ^{
        // Update the UI
        self.imageView.image = [UIImage imageWithData:imageData];
    });
});

Thanks for the suggestion, but I got an error message while putting the code in a class, please see my UPDATE

Fixed the typo. There was an extra closing parenthesis in the first dispatch_async() call.

Thank you very much for the great answer. :-)

@MarkAdams I don't know why but this is inconsistently working for me. Sometimes imageData is nil with NSCocoaErrorDomain 256

objective c - Create a UIImage with a URL in iOS - Stack Overflow

objective-c ios uikit uiimage
Rectangle 27 130

The primary keys are as follows (derived from open source files from Apple, see Schema.m4, KeySchema.m4 and SecItem.cpp):

kSecClassGenericPassword
kSecAttrService
kSecClassInternetPassword
kSecAttrAccount
kSecAttrSecurityDomain
kSecAttrServer
kSecAttrProtocol
kSecAttrAuthenticationType
kSecAttrPort
kSecAttrPath
kSecClassCertificate
kSecAttrCertificateType
kSecAttrIssuer
kSecAttrSerialNumber
kSecClassKey
kSecAttrApplicationLabel
kSecAttrApplicationTag
kSecAttrKeyType
kSecAttrKeySizeInBits
kSecAttrEffectiveKeySize
  • For a keychain item of class kSecClassIdentity I haven't found info on the primary key fields in the open source files, but as an identity is the combination of a private key and a certificate, I assume the primary key is the combination of the primary key fields for kSecClassKey and kSecClassCertificate.

As each keychain item belongs to a keychain access group, it feels like the keychain access group (field kSecAttrAccessGroup) is an added field to all these primary keys.

Sounds like a really good answer! Thank you! I'll check it and I want to wait one or two days for additional comments from other users, but you are a hot candidate for the +50 points from the bounty.

Great answer! I am working for some days on implementing a generic Keychain wrapper for certificates and private keys. That's a lot different to Apple's sample code that only stores string credentials (username/password). However, I have found out that when you set the kSecClass to kSecClassCertificate or kSecClassKey the Keychain checks also if the entry (the value) is already stored. This prevents from adding the same certificate or key twice. Also if you specify a different kSecAttrApplicationTag for a key (which must be unique, regarding the post above) it'll fail.

@Chris It's good to know about that additional check, thanks!

What is the semantics of kSecAttrAccount and kSecAttrService? -- or can the programmer choose any semantics she decides?

kSecAttrService is for storing the service, kSecAttrAccount is for storing the account name. You could store different things in them, but that may get confusing.

objective c - What makes a keychain item unique (in iOS)? - Stack Over...

objective-c ios osx keychain
Rectangle 27 129

The primary keys are as follows (derived from open source files from Apple, see Schema.m4, KeySchema.m4 and SecItem.cpp):

kSecClassGenericPassword
kSecAttrService
kSecClassInternetPassword
kSecAttrAccount

It may help to think of the kSecClass attribute as the table name, and the specified values above as just the primary key of the respective table.

kSecAttrSecurityDomain
kSecAttrServer
kSecAttrProtocol
kSecAttrAuthenticationType
kSecAttrPort
kSecAttrPath
kSecClassCertificate
kSecAttrCertificateType
kSecAttrIssuer
kSecAttrSerialNumber
kSecClassKey
kSecAttrApplicationLabel
kSecAttrApplicationTag
kSecAttrKeyType
kSecAttrKeySizeInBits
kSecAttrEffectiveKeySize
  • For a keychain item of class kSecClassIdentity I haven't found info on the primary key fields in the open source files, but as an identity is the combination of a private key and a certificate, I assume the primary key is the combination of the primary key fields for kSecClassKey and kSecClassCertificate.

As each keychain item belongs to a keychain access group, it feels like the keychain access group (field kSecAttrAccessGroup) is an added field to all these primary keys.

Sounds like a really good answer! Thank you! I'll check it and I want to wait one or two days for additional comments from other users, but you are a hot candidate for the +50 points from the bounty.

Great answer! I am working for some days on implementing a generic Keychain wrapper for certificates and private keys. That's a lot different to Apple's sample code that only stores string credentials (username/password). However, I have found out that when you set the kSecClass to kSecClassCertificate or kSecClassKey the Keychain checks also if the entry (the value) is already stored. This prevents from adding the same certificate or key twice. Also if you specify a different kSecAttrApplicationTag for a key (which must be unique, regarding the post above) it'll fail.

@Chris It's good to know about that additional check, thanks!

What is the semantics of kSecAttrAccount and kSecAttrService? -- or can the programmer choose any semantics she decides?

kSecAttrService is for storing the service, kSecAttrAccount is for storing the account name. You could store different things in them, but that may get confusing.

Sign up for our newsletter and get our top new questions delivered to your inbox (see an example).

objective c - What makes a keychain item unique (in iOS)? - Stack Over...

objective-c ios osx keychain
Rectangle 27 129

The primary keys are as follows (derived from open source files from Apple, see Schema.m4, KeySchema.m4 and SecItem.cpp):

kSecClassGenericPassword
kSecAttrService
kSecClassInternetPassword
kSecAttrAccount
kSecAttrSecurityDomain
kSecAttrServer
kSecAttrProtocol
kSecAttrAuthenticationType
kSecAttrPort
kSecAttrPath
kSecClassCertificate
kSecAttrCertificateType
kSecAttrIssuer
kSecAttrSerialNumber
kSecClassKey
kSecAttrApplicationLabel
kSecAttrApplicationTag
kSecAttrKeyType
kSecAttrKeySizeInBits
kSecAttrEffectiveKeySize
  • For a keychain item of class kSecClassIdentity I haven't found info on the primary key fields in the open source files, but as an identity is the combination of a private key and a certificate, I assume the primary key is the combination of the primary key fields for kSecClassKey and kSecClassCertificate.

As each keychain item belongs to a keychain access group, it feels like the keychain access group (field kSecAttrAccessGroup) is an added field to all these primary keys.

Sounds like a really good answer! Thank you! I'll check it and I want to wait one or two days for additional comments from other users, but you are a hot candidate for the +50 points from the bounty.

Great answer! I am working for some days on implementing a generic Keychain wrapper for certificates and private keys. That's a lot different to Apple's sample code that only stores string credentials (username/password). However, I have found out that when you set the kSecClass to kSecClassCertificate or kSecClassKey the Keychain checks also if the entry (the value) is already stored. This prevents from adding the same certificate or key twice. Also if you specify a different kSecAttrApplicationTag for a key (which must be unique, regarding the post above) it'll fail.

@Chris It's good to know about that additional check, thanks!

What is the semantics of kSecAttrAccount and kSecAttrService? -- or can the programmer choose any semantics she decides?

kSecAttrService is for storing the service, kSecAttrAccount is for storing the account name. You could store different things in them, but that may get confusing.

objective c - What makes a keychain item unique (in iOS)? - Stack Over...

objective-c ios osx keychain
Rectangle 27 122

if ([CLLocationManager locationServicesEnabled]){

    NSLog(@"Location Services Enabled");

    if ([CLLocationManager authorizationStatus]==kCLAuthorizationStatusDenied){
        alert = [[UIAlertView alloc] initWithTitle:@"App Permission Denied"     
                                           message:@"To re-enable, please go to Settings and turn on Location Service for this app." 
                                          delegate:nil 
                                 cancelButtonTitle:@"OK" 
                                 otherButtonTitles:nil];
        [alert show];
    }
}

thanks, this was what i needed.

objective c - Checking location service permission on iOS - Stack Over...

ios objective-c cllocationmanager
Rectangle 27 100

Expanding on OhhMee's answer above, I added some failsafe to support future devices not (yet) included on the list:

#import <sys/utsname.h>
#import "MyClass.h"

@implementation MyClass
{
    //(your private ivars)
}

- (NSString*) deviceName
{
    struct utsname systemInfo;

    uname(&systemInfo);

    NSString* code = [NSString stringWithCString:systemInfo.machine
                                        encoding:NSUTF8StringEncoding];

    static NSDictionary* deviceNamesByCode = nil;

    if (!deviceNamesByCode) {

        deviceNamesByCode = @{@"i386"      : @"Simulator",
                              @"x86_64"    : @"Simulator",
                              @"iPod1,1"   : @"iPod Touch",        // (Original)
                              @"iPod2,1"   : @"iPod Touch",        // (Second Generation)
                              @"iPod3,1"   : @"iPod Touch",        // (Third Generation)
                              @"iPod4,1"   : @"iPod Touch",        // (Fourth Generation)
                              @"iPod7,1"   : @"iPod Touch",        // (6th Generation)       
                              @"iPhone1,1" : @"iPhone",            // (Original)
                              @"iPhone1,2" : @"iPhone",            // (3G)
                              @"iPhone2,1" : @"iPhone",            // (3GS)
                              @"iPad1,1"   : @"iPad",              // (Original)
                              @"iPad2,1"   : @"iPad 2",            //
                              @"iPad3,1"   : @"iPad",              // (3rd Generation)
                              @"iPhone3,1" : @"iPhone 4",          // (GSM)
                              @"iPhone3,3" : @"iPhone 4",          // (CDMA/Verizon/Sprint)
                              @"iPhone4,1" : @"iPhone 4S",         //
                              @"iPhone5,1" : @"iPhone 5",          // (model A1428, AT&T/Canada)
                              @"iPhone5,2" : @"iPhone 5",          // (model A1429, everything else)
                              @"iPad3,4"   : @"iPad",              // (4th Generation)
                              @"iPad2,5"   : @"iPad Mini",         // (Original)
                              @"iPhone5,3" : @"iPhone 5c",         // (model A1456, A1532 | GSM)
                              @"iPhone5,4" : @"iPhone 5c",         // (model A1507, A1516, A1526 (China), A1529 | Global)
                              @"iPhone6,1" : @"iPhone 5s",         // (model A1433, A1533 | GSM)
                              @"iPhone6,2" : @"iPhone 5s",         // (model A1457, A1518, A1528 (China), A1530 | Global)
                              @"iPhone7,1" : @"iPhone 6 Plus",     //
                              @"iPhone7,2" : @"iPhone 6",          //
                              @"iPhone8,1" : @"iPhone 6S",         //
                              @"iPhone8,2" : @"iPhone 6S Plus",    //
                              @"iPhone8,4" : @"iPhone SE",         //
                              @"iPhone9,1" : @"iPhone 7",          //
                              @"iPhone9,3" : @"iPhone 7",          //
                              @"iPhone9,2" : @"iPhone 7 Plus",     //
                              @"iPhone9,4" : @"iPhone 7 Plus",     //
                              @"iPhone10,1": @"iPhone 8",          // CDMA
                              @"iPhone10,4": @"iPhone 8",          // GSM
                              @"iPhone10,2": @"iPhone 8 Plus",     // CDMA
                              @"iPhone10,5": @"iPhone 8 Plus",     // GSM
                              @"iPhone10,3": @"iPhone X",          // CDMA
                              @"iPhone10,6": @"iPhone X",          // GSM

                              @"iPad4,1"   : @"iPad Air",          // 5th Generation iPad (iPad Air) - Wifi
                              @"iPad4,2"   : @"iPad Air",          // 5th Generation iPad (iPad Air) - Cellular
                              @"iPad4,4"   : @"iPad Mini",         // (2nd Generation iPad Mini - Wifi)
                              @"iPad4,5"   : @"iPad Mini",         // (2nd Generation iPad Mini - Cellular)
                              @"iPad4,7"   : @"iPad Mini",         // (3rd Generation iPad Mini - Wifi (model A1599))
                              @"iPad6,7"   : @"iPad Pro (12.9\")", // iPad Pro 12.9 inches - (model A1584) 
                              @"iPad6,8"   : @"iPad Pro (12.9\")", // iPad Pro 12.9 inches - (model A1652) 
                              @"iPad6,3"   : @"iPad Pro (9.7\")",  // iPad Pro 9.7 inches - (model A1673)
                              @"iPad6,4"   : @"iPad Pro (9.7\")"   // iPad Pro 9.7 inches - (models A1674 and A1675)
                              };
    }

    NSString* deviceName = [deviceNamesByCode objectForKey:code];

    if (!deviceName) {
        // Not found on database. At least guess main device type from string contents:

        if ([code rangeOfString:@"iPod"].location != NSNotFound) {
            deviceName = @"iPod Touch";
        }
        else if([code rangeOfString:@"iPad"].location != NSNotFound) {
            deviceName = @"iPad";
        }
        else if([code rangeOfString:@"iPhone"].location != NSNotFound){
            deviceName = @"iPhone";
        }
        else {
            deviceName = @"Unknown";
        }
    }

    return deviceName;
}

// (rest of class implementation omitted)

@end

I also omitted the detailed information (e.g. "model A1507, A1516, A1526 (China), A1529 | Global") and placed it in the comments instead, in case you want to use this as user-facing strings and not freak them out.

Edit 2: I just added the iPad Pro models (both sizes). For future reference, the model numbers/etc. can be found in The iPhone Wiki.

I was mistakenly searching for the strings "iPhone", "iPad" and "iPod" inside deviceName, when I intended to search code. Someone suggested an edit but I couldn't approve it before some other people rejected it, so I corrected the answer myself. Thanks to whoever suggested it.

Must update with new devices...

objective c - How to get device make and model on iOS? - Stack Overflo...

ios objective-c iphone ipad
Rectangle 27 100

Expanding on OhhMee's answer above, I added some failsafe to support future devices not (yet) included on the list:

#import <sys/utsname.h>
#import "MyClass.h"

@implementation MyClass
{
    //(your private ivars)
}

- (NSString*) deviceName
{
    struct utsname systemInfo;

    uname(&systemInfo);

    NSString* code = [NSString stringWithCString:systemInfo.machine
                                        encoding:NSUTF8StringEncoding];

    static NSDictionary* deviceNamesByCode = nil;

    if (!deviceNamesByCode) {

        deviceNamesByCode = @{@"i386"      : @"Simulator",
                              @"x86_64"    : @"Simulator",
                              @"iPod1,1"   : @"iPod Touch",        // (Original)
                              @"iPod2,1"   : @"iPod Touch",        // (Second Generation)
                              @"iPod3,1"   : @"iPod Touch",        // (Third Generation)
                              @"iPod4,1"   : @"iPod Touch",        // (Fourth Generation)
                              @"iPod7,1"   : @"iPod Touch",        // (6th Generation)       
                              @"iPhone1,1" : @"iPhone",            // (Original)
                              @"iPhone1,2" : @"iPhone",            // (3G)
                              @"iPhone2,1" : @"iPhone",            // (3GS)
                              @"iPad1,1"   : @"iPad",              // (Original)
                              @"iPad2,1"   : @"iPad 2",            //
                              @"iPad3,1"   : @"iPad",              // (3rd Generation)
                              @"iPhone3,1" : @"iPhone 4",          // (GSM)
                              @"iPhone3,3" : @"iPhone 4",          // (CDMA/Verizon/Sprint)
                              @"iPhone4,1" : @"iPhone 4S",         //
                              @"iPhone5,1" : @"iPhone 5",          // (model A1428, AT&T/Canada)
                              @"iPhone5,2" : @"iPhone 5",          // (model A1429, everything else)
                              @"iPad3,4"   : @"iPad",              // (4th Generation)
                              @"iPad2,5"   : @"iPad Mini",         // (Original)
                              @"iPhone5,3" : @"iPhone 5c",         // (model A1456, A1532 | GSM)
                              @"iPhone5,4" : @"iPhone 5c",         // (model A1507, A1516, A1526 (China), A1529 | Global)
                              @"iPhone6,1" : @"iPhone 5s",         // (model A1433, A1533 | GSM)
                              @"iPhone6,2" : @"iPhone 5s",         // (model A1457, A1518, A1528 (China), A1530 | Global)
                              @"iPhone7,1" : @"iPhone 6 Plus",     //
                              @"iPhone7,2" : @"iPhone 6",          //
                              @"iPhone8,1" : @"iPhone 6S",         //
                              @"iPhone8,2" : @"iPhone 6S Plus",    //
                              @"iPhone8,4" : @"iPhone SE",         //
                              @"iPhone9,1" : @"iPhone 7",          //
                              @"iPhone9,3" : @"iPhone 7",          //
                              @"iPhone9,2" : @"iPhone 7 Plus",     //
                              @"iPhone9,4" : @"iPhone 7 Plus",     //
                              @"iPhone10,1": @"iPhone 8",          // CDMA
                              @"iPhone10,4": @"iPhone 8",          // GSM
                              @"iPhone10,2": @"iPhone 8 Plus",     // CDMA
                              @"iPhone10,5": @"iPhone 8 Plus",     // GSM
                              @"iPhone10,3": @"iPhone X",          // CDMA
                              @"iPhone10,6": @"iPhone X",          // GSM

                              @"iPad4,1"   : @"iPad Air",          // 5th Generation iPad (iPad Air) - Wifi
                              @"iPad4,2"   : @"iPad Air",          // 5th Generation iPad (iPad Air) - Cellular
                              @"iPad4,4"   : @"iPad Mini",         // (2nd Generation iPad Mini - Wifi)
                              @"iPad4,5"   : @"iPad Mini",         // (2nd Generation iPad Mini - Cellular)
                              @"iPad4,7"   : @"iPad Mini",         // (3rd Generation iPad Mini - Wifi (model A1599))
                              @"iPad6,7"   : @"iPad Pro (12.9\")", // iPad Pro 12.9 inches - (model A1584) 
                              @"iPad6,8"   : @"iPad Pro (12.9\")", // iPad Pro 12.9 inches - (model A1652) 
                              @"iPad6,3"   : @"iPad Pro (9.7\")",  // iPad Pro 9.7 inches - (model A1673)
                              @"iPad6,4"   : @"iPad Pro (9.7\")"   // iPad Pro 9.7 inches - (models A1674 and A1675)
                              };
    }

    NSString* deviceName = [deviceNamesByCode objectForKey:code];

    if (!deviceName) {
        // Not found on database. At least guess main device type from string contents:

        if ([code rangeOfString:@"iPod"].location != NSNotFound) {
            deviceName = @"iPod Touch";
        }
        else if([code rangeOfString:@"iPad"].location != NSNotFound) {
            deviceName = @"iPad";
        }
        else if([code rangeOfString:@"iPhone"].location != NSNotFound){
            deviceName = @"iPhone";
        }
        else {
            deviceName = @"Unknown";
        }
    }

    return deviceName;
}

// (rest of class implementation omitted)

@end

I also omitted the detailed information (e.g. "model A1507, A1516, A1526 (China), A1529 | Global") and placed it in the comments instead, in case you want to use this as user-facing strings and not freak them out.

Edit 2: I just added the iPad Pro models (both sizes). For future reference, the model numbers/etc. can be found in The iPhone Wiki.

I was mistakenly searching for the strings "iPhone", "iPad" and "iPod" inside deviceName, when I intended to search code. Someone suggested an edit but I couldn't approve it before some other people rejected it, so I corrected the answer myself. Thanks to whoever suggested it.

Must update with new devices...

objective c - How to get device make and model on iOS? - Stack Overflo...

ios objective-c iphone ipad
Rectangle 27 76

Okay, after playing few days with Unity3d on Mac I finally figured it out. All the code in this guide is dummy. I have written this stuff in 15 minutes or so, so don't be bothered by mistakes and typos.

1) Open Unity, create new project (File -> New Project) and save it somewhere

2) When the project is generated it has the following structure:

ProjectName/Assets
ProjectName/Library
ProjectName/ProjectSettings
ProjectName/ProjectName.sln

3) Go to ProjectName/Assets and create the following folders: Plugins/iOS, so in the end you'll have a folder structure like this: ProjectName/Assets/Plugins/iOS

4) Put your compiled library (.a) file and necessary headers inside of ProjectName/Assets/Plugins/iOS or copy the source code of your library there (.mm, .h, .m, etc..). Remember, normally you can only access C-functions from C#, so you'll have to wrap your Objective-C stuff in C-code somehow, in my case all Objective-C objects were implemented in a form of Singleton so it wasn't hard to make a C-style wrapper around, for instance:

extern "C" void MySDKFooBarCFunction();
#import "CWrapper.h"
#import "MyObjectiveCLibrary.h" // your actual iOS library header

void MySDKFooBarCFunction() {
    [MyObjectiveCLibrary doSomeStuff];
}

5) Then go to ProjectName/Assets and create a folder for CSharp wrapper class(es), call it whatever you want, for example: ProjectName/Assets/MySDK

6) Inside of MySDK folder create MySDK.cs file, the dummy example of C# wrapper would look like this:

7) Create a shell script to pack this stuff into .unitypackage and put it next to your project folder (not inside). Adjust EXPORT_PATH and PROJECT_PATH variables in the script for your needs.

#!/bin/sh

WORKDIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" && pwd )"
UNITY_BIN="/Applications/Unity/Unity.app/Contents/MacOS/Unity"
EXPORT_PATH="${WORKDIR}/ProjectName.unitypackage"
PROJECT_PATH="${WORKDIR}/ProjectName"
ASSETS_PATH="Assets"

$UNITY_BIN -batchmode -quit \
-logFile export.log \
-projectPath $PROJECT_PATH \
-exportPackage $ASSETS_PATH $EXPORT_PATH

8) Run the created bash script to get your package build. All stuff from Assets will be included in XCode project for your Unity Project when you generate it via File -> Build Settings in Unity Editor. You can use generated package to distribute your code to other developers so they can simply include your library to their Unity projects by double clicking on the package file.

Next steps make sense only if you want to make a Demo unity project for your library (good for testing at least)

9) You can put created Unity project (ProjectName.unity) to Assets/MySDKDemo so you have a demo inside of your package.

Assets/MySDKDemo/MySDKDemo.cs
using UnityEngine;
using System;
using System.Collections;

public class MySDKDemo : MonoBehaviour
{   
    private GUIStyle labelStyle = new GUIStyle();
    private float centerX = Screen.width / 2;

    // Use this for initialization
    void Start ()
    {   
        labelStyle.fontSize = 24;
        labelStyle.normal.textColor = Color.black;
        labelStyle.alignment = TextAnchor.MiddleCenter;
    }

    void OnGUI ()
    {
        GUI.Label(new Rect(centerX - 200, 20, 400, 35), "MySDK Demo", labelStyle);
        if (GUI.Button(new Rect(centerX - 75, 80, 150, 35), "DoStuff"))
        {
            MySDK.FooBarCFunction();
        }
    }

}

11) Go to Unity Editor. Find the "Main Camera" in left sidebar in Unity Editor, select it and in the bottom of Inspector panel (right sidebar) click on AddComponent, select Scripts -> MySDKDemo script

12) Build the XCode project and run on device.

1) Plugins don't work in Unity Editor, simply because they're not compiled in the real-time, well, not sure but probably until you use C# in your plugins, probably C# stuff gets linked immidiately and works in Editor environment.

2) This post does not cover marshaling, or data/memory management between native <-> managed code, as it is very well documented.

3) Callbacks from C# to C can be passed using C# delegates, on C-side you use standard functions declarations, on C# side you declare delegates with the same signature. It seems that booleans, integers and strings (C: char*) are marshalled flawlessly (I don't talk about memory management policy and who's responsible to release memory or return value policies).

However it will not work on iOS builds out-of-box due to platform limitations, but C#-to-C callbacks still can be implemented using MonoPInvokeCallbackAttribute, useful links on this topic:

Actually in Unity 4 there's AOT.MonoPInvokeCallbackAttribute already implemented, it's limited to static delegates that can be passed to unmanaged code, but still better than nothing.

4) There's a way to get Unity RootViewController using UnityGetGLViewController function. Just declare this function in your implementation file, i.e.:

extern UIViewController *UnityGetGLViewController();

And use UnityGetGLViewController() whenever you need to get an access to RootViewController.

5) There's much more magic and ugly stuff in details, keep your C interfaces as simple as possible otherwise marshalling can become your nightmare and also keep in mind that managed-to-unmanaged is generally expensive.

6) You definitely use some frameworks in your native code and you don't want linker problems. For example, if you use Keychain in your library then you need to include Security.framework into Xcode project.

Thanks, your example only calls into a function. Can you get data back from Objective-C using this same approach above, by passing variables by reference or have the function return object?

@Boon yes you can, but you will have to follow certain rules to make sure that data sizes match and memory ownership is properly transferred. This process called marshaling and there are lots of articles on this topic, you might find it useful to read "Interop with Native libraries" at Mono project website.

Andy, I read something about UnitySendMessage, how does that work in the context of your answer? Thanks again for this write-up, this is the only step-by-step I found that's very clear.

@dumbledad why do you think it is a directory? It's an executable. If you're on Windows, you have to replace it with corresponding path on Windows Installation, probably should have Unity.exe in it.

objective c - How to build Unity3d Plugin for iOS - Stack Overflow

ios objective-c unity3d
Rectangle 27 63

NSString *language = [[NSLocale preferredLanguages] objectAtIndex:0];
NSDictionary *languageDic = [NSLocale componentsFromLocaleIdentifier:language];
NSString *countryCode = [languageDic objectForKey:@"kCFLocaleCountryCodeKey"];
NSString *languageCode = [languageDic objectForKey:@"kCFLocaleLanguageCodeKey"];

kCFLocaleLanguageCodeKey is a defined constant you can use rather than making your own string.

objective c - Getting current device language in iOS? - Stack Overflow

ios objective-c cocoa-touch nslocale
Rectangle 27 63

NSLocale *locale = [NSLocale currentLocale];

NSString *language = [locale displayNameForKey:NSLocaleIdentifier 
                                         value:[locale localeIdentifier]];

It will show the name of the language, in the language itself. For example:

Franais (France)
English (United States)

wrong answer: this returns the locale, not the language, which can be different...

This is definitely wrong, for example if you set the language in the phone settings to English and the Region format to lets say German, Germany, the example above returns "German". Still the phone language is set to English.

This is not wrong at all. The locale contains both language and region information. So in @jake_hetfield's example it wouldn't return "German", it would return "English (Germany)". This combined with dreamlab's answer should be the correct answer.

objective c - Getting current device language in iOS? - Stack Overflow

ios objective-c cocoa-touch nslocale