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Thanks suraj. In itunes connect, the app icon is in 180 x 180 size. Even i opened in app store and saw few apps. Their sizes are around 150 x 150. Then why apple is asking for 1024 x 1024?

Thanks for the links. Although it is strange that the app icons will not be shown anywhere in 1024 x 1024 size but apple needs it..

iphone - Large App icon while submitting to app store is blurred - Sta...

iphone ios icons app-store appstore-approval
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The name of the app as it appears on the app store is entered when submitting a new or updated app binary. The app name is not actually configured inside the app binary itself. Hope that is clear. If you want to change the launcher name as it appears below the icon in iOS, then you can change that in your actual project configuration.

ios - change app name in App Store - Stack Overflow

ios xcode itunesconnect
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The name of the app as it appears on the app store is entered when submitting a new or updated app binary. The app name is not actually configured inside the app binary itself. Hope that is clear. If you want to change the launcher name as it appears below the icon in iOS, then you can change that in your actual project configuration.

ios - change app name in App Store - Stack Overflow

ios xcode itunesconnect
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I faced the same issue while submitting the app using Xcode 4.6. It does not recognise the icons with dimension 120x120, 58x58, 29x29, etc. So when I tried to add these icons into the info.plist and submit the app for review, Xcode 4.6 did not allow me to do so. On submitting the app without the above icons, I got a mail saying -

Since, it was recommended and not necessary, I submitted the app anyhow. I added the above recommended icons to the bundle but did not specify them in the Info.plist. I got the same mail again. This time I ignored it and to my surprise the app was accepted.

I wanted my app to run on iOS 5 and above and therefore, I had to use Xcode 4.6 and not the latest Xcode 5 which properly allows only apps for iOS7 and above only.

NOTE: "Starting February 1st 2014 new apps and app updates submitted to the App Store must be built with Xcode 5 and iOS 7 SDK". https://developer.apple.com/news/?id=12172013a#top

I've tried several times, while adding it to plist even changing the file name and I still got that email. Hoping it will be OK.

@Jules rest assured that it will be OK. My app got accepted without those icons. I do not know what they do for the spotlight icons, I assume they simply use the available icons.(114x114 or 57x57)

ios - 'Missing recommended icon file - The bundle does not contain an ...

iphone ios ios7 itunes
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I had a similar issue when submitting to The App Store. I created an archive, then clicked "submit" and Xcode wanted to automatically sign with the default "XC com.*" wildcard provisioning profile instead of the explicit profile that already had.

To fix this, I just re-generated the profile on the Apple Developer Portal:

1) Go to developer.apple.com and find the distribution provisioning profile you want to use. 2) Select it, click "Edit", re-name the profile, and click "Generate". 3) Download the provisioning profile to the Desktop and drag it onto the Xcode 6 icon. 4) Re-start Xcode 6. 5) Open the organizer window and click "Submit" on the archive you built. Xcode will automatically pick your explicit profile instead of the generic one.

Not that I know of. I tried comparing the old & new profiles in a text editor to see if I could spot changes in the format, but I didn't notice anything significant

Alas this did not work for me.

I was skeptical but this worked for me. I have only just switched over to Xcode 6 and attempted to output my first ad hoc build

Until now I used Development provisioning profile. Is this still usable or I need to create distribution profile?

ios - Xcode 6 - How to pick signing certificate/provisioning profile f...

ios ios8 xcode6
Rectangle 27 31

I had a similar issue when submitting to The App Store. I created an archive, then clicked "submit" and Xcode wanted to automatically sign with the default "XC com.*" wildcard provisioning profile instead of the explicit profile that already had.

To fix this, I just re-generated the profile on the Apple Developer Portal:

1) Go to developer.apple.com and find the distribution provisioning profile you want to use. 2) Select it, click "Edit", re-name the profile, and click "Generate". 3) Download the provisioning profile to the Desktop and drag it onto the Xcode 6 icon. 4) Re-start Xcode 6. 5) Open the organizer window and click "Submit" on the archive you built. Xcode will automatically pick your explicit profile instead of the generic one.

Not that I know of. I tried comparing the old & new profiles in a text editor to see if I could spot changes in the format, but I didn't notice anything significant

Alas this did not work for me.

I was skeptical but this worked for me. I have only just switched over to Xcode 6 and attempted to output my first ad hoc build

Until now I used Development provisioning profile. Is this still usable or I need to create distribution profile?

ios - Xcode 6 - How to pick signing certificate/provisioning profile f...

ios ios8 xcode6
Rectangle 27 31

I had a similar issue when submitting to The App Store. I created an archive, then clicked "submit" and Xcode wanted to automatically sign with the default "XC com.*" wildcard provisioning profile instead of the explicit profile that already had.

To fix this, I just re-generated the profile on the Apple Developer Portal:

1) Go to developer.apple.com and find the distribution provisioning profile you want to use. 2) Select it, click "Edit", re-name the profile, and click "Generate". 3) Download the provisioning profile to the Desktop and drag it onto the Xcode 6 icon. 4) Re-start Xcode 6. 5) Open the organizer window and click "Submit" on the archive you built. Xcode will automatically pick your explicit profile instead of the generic one.

Not that I know of. I tried comparing the old & new profiles in a text editor to see if I could spot changes in the format, but I didn't notice anything significant

Alas this did not work for me.

I was skeptical but this worked for me. I have only just switched over to Xcode 6 and attempted to output my first ad hoc build

Until now I used Development provisioning profile. Is this still usable or I need to create distribution profile?

ios - Xcode 6 - How to pick signing certificate/provisioning profile f...

ios ios8 xcode6
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It needs to be 120 x 120 pixels, meaning 60 x 60 points on a retina display.

please see the whole message in my above post. It says the correct file "must be 57 * 57 pixels".

Are you sure your app's Deployment Target is iOS 7, and not just the Base SDK? You would see the app's deployment target in the General tag, under Deployment Info.

:Deployment target: 7.0. " yes, I was also suspicious of my setting deployment target is not right. Where else should I check if my target is correctly set?

ios - "icon dimensions (60 * 60) don't meet the size requirement" in s...

ios icons ios7
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The name of the app as it appears on the app store is entered when submitting a new or updated app binary. The app name as it appears on the app store is not actually configured inside the app binary itself. Hope that is clear. If you want to change the launcher name as it appears below the icon in iOS, then you can change that in your actual project configuration.

ios - change app name in App Store - Stack Overflow

ios xcode itunesconnect
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I figured out the problem. @3x images will not work in iOS7. So, if you want to develop app only for iOS8 then you can use only @3x icon files, in else case you need to include both @2x and @3x icon files in your project.

objective c - Some icons files are missing in iOS app after submitting...

ios objective-c app-store
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Thanks suraj. In itunes connect, the app icon is in 180 x 180 size. Even i opened in app store and saw few apps. Their sizes are around 150 x 150. Then why apple is asking for 1024 x 1024?

Thanks for the links. Although it is strange that the app icons will not be shown anywhere in 1024 x 1024 size but apple needs it..

iphone - Large App icon while submitting to app store is blurred - Sta...

iphone ios icons app-store appstore-approval
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You should clearly check the images are appearing correctly go to build Phases->copy Bundle Resources and check any of the images are red in color just delete them .Otherwise delete all icons and right click on your navigator and go to Add Files to "Your App" now select the icons you needed.Hope it helps..

Thanks @Suneha. Actually the problem is with 3x icon files in iOS7.

objective c - Some icons files are missing in iOS app after submitting...

ios objective-c app-store
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You should clearly check the images are appearing correctly go to build Phases->copy Bundle Resources and check any of the images are red in color just delete them .Otherwise delete all icons and right click on your navigator and go to Add Files to "Your App" now select the icons you needed.Hope it helps..

Thanks @Suneha. Actually the problem is with 3x icon files in iOS7.

objective c - Some icons files are missing in iOS app after submitting...

ios objective-c app-store
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It needs to be 120 x 120 pixels, meaning 60 x 60 points on a retina display.

please see the whole message in my above post. It says the correct file "must be 57 * 57 pixels".

Are you sure your app's Deployment Target is iOS 7, and not just the Base SDK? You would see the app's deployment target in the General tag, under Deployment Info.

:Deployment target: 7.0. " yes, I was also suspicious of my setting deployment target is not right. Where else should I check if my target is correctly set?

ios - "icon dimensions (60 * 60) don't meet the size requirement" in s...

ios icons ios7
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The biggest shock for me, when submitting an app after a hiatus, was the 1024x1024 App Store icon. Who has artwork that big???

You will also need double-resolution screen shots for all device sizes (iPhone 4, iPhone 5, and iPad).

My book has a pretty good checklist of the things you'll need as part of your final preparations before submission:

Thanks! This would help. BTW, I think the 1024*1024 icon is probably for retina screens of macbook pro.

ios - What changes does Apple require for app submissions as of 1st of...

ios app-store submit rule
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Unfortunately as far as I know there is no test environment to test the Newsstand icon being updated across the app store. I mean you cannot test without actually submitting you app to the app-store.

If your app is Newsstand enabled in the iTunes Connect, Then go to Newsstand section in your app detail page. There you will find the "issues" section where you can add the details for your latest issue like Cover Art, Published Date etc.,

And your updates are reflected in about 24hrs across the app-store.

ios - How to test a newsstand new issue? - Stack Overflow

ios cocoa newsstand-kit
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In the plist file you leave off the "@2x" part and also the ".png". "Icon-60" and "Icon-60@2x" are both covered by one entry: "Icon-60"

iOS figures out which icon to use based on what kind of display it's running on.

ios - Warning about app icons when submitting app to Apple store - Sta...

ios app-store
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I have had the best luck submitting to the App Store with 72dip, 57x57 icons.

graphics - What resolution should my iPhone app ICON be? - Stack Overf...

iphone graphics uikit icons
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I figured out the problem. @3x images will not work in iOS7. So, if you want to develop app only for iOS8 then you can use only @3x icon files, in else case you need to include both @2x and @3x icon files in your project.

objective c - Some icons files are missing in iOS app after submitting...

ios objective-c app-store
Rectangle 27 0

In the plist file you leave off the "@2x" part and also the ".png". "Icon-60" and "Icon-60@2x" are both covered by one entry: "Icon-60"

iOS figures out which icon to use based on what kind of display it's running on.

ios - Warning about app icons when submitting app to Apple store - Sta...

ios app-store